One developer.
Every discipline.
WilsOnline is the solo development house of Tommy Wilson — original games and software designed, coded, and shipped end to end from Mesa, Arizona.
Featured Project
CAGED: Bloodsport
A first-person mobile MMA fighting game set in the Blocktagon. Read your opponent, time your blocks, and swing momentum your way — every match is decided by skill, not button mashing. Built solo in Unity with a fully custom combat engine and a collectible fighter roster.
About the Developer
I'm Tommy Wilson — a solo game developer and entrepreneur based in Mesa, Arizona, building everything under the WilsOnline banner.
My flagship project is CAGED: Bloodsport, where I handle every job on the card — game design, engineering, the art pipeline, and the business of shipping on mobile.
When I'm not shipping commercial projects, I build NES homebrew games the old-school way with the cc65 toolchain — because some of us never really left the 8-bit era.
Building fast, shipping often, and automating everything I can along the way. Deeds, not words.
The 8-Bit Corner
Pixel Theft Auto
Open-city NES mischief, one sprite bank at a time.
Crime $pree
A long-running homebrew heist on real NES hardware constraints.
X-Man
Classic action platforming, written for the 6502.